AI Insights · Timothy · July 2024
Top 5 Casual Games on Android in Brazil Q2 2024
Explore the performance of the top 5 casual games on Android in Brazil during Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the casual gaming market on Android in Brazil saw interesting trends among the top 5 games. Here’s a closer look at their performance based on data from Sensor Tower.
Subway Surfers
Publisher: SYBO Games
Revenue: The game experienced fluctuations, with revenue peaking at $2.1K in early April and declining to around $1.1K by the end of June.
Downloads: Downloads showed significant variation, starting at 265K in early April, dropping to 172K by the end of the month, and then peaking again at 430K in mid-May.
Weekly Active Users: Active users began the quarter at 11M, slightly declining to 10M in mid-April, and ending the quarter at around 9.2M.
Avatar World ®
Publisher: Pazu Games
Revenue: The game maintained steady revenue, peaking at $28.3K in early June, but experienced a dip to $18.3K mid-June, recovering to $20.3K by the end of the quarter.
Downloads: Downloads were relatively stable with slight fluctuations, averaging around 210K per week, peaking at 251K in late May.
Weekly Active Users: Active users showed a gradual increase from 1.6M to 1.8M by the end of June.
Pou
Publisher: Zakeh
Revenue: The game had a steady revenue stream with a notable increase to $1K in the last week of June.
Downloads: Pou's downloads increased steadily from 180K in early April to 241K by the end of June.
Weekly Active Users: Active users fluctuated, starting at 8.9M, peaking at 10.2M in early April, and stabilizing around 9.6M by the end of June.
Football League 2024
Publisher: MOBILE SOCCER
Revenue: The game's revenue remained low but consistent, peaking at $82 in early June.
Downloads: Downloads saw a steady increase, starting at 113K in early April and reaching 199K by early May, ending the quarter at 177K.
Weekly Active Users: Active users increased from 396K to 480K by the end of June.
My Talking Angela 2
Publisher: Outfit7 Limited
Revenue: The game’s revenue was relatively low, with a noticeable peak at $861 in the last week of June.
Downloads: Downloads showed a downward trend, starting at 163K in early April and decreasing to 124K by mid-June, before rising again to 176K by the end of the quarter.
Weekly Active Users: Active users started at 331K and showed a slight decrease to 299K by the end of June.
For more detailed insights and trends, visit Sensor Tower.